AI Insights · Timothy · April 2024
Performance of Top 5 Final Fantasy Games in Australia in Q1 2024
Explore the performance trends of the top 5 Final Fantasy games on a unified platform in Australia during Q1 2024, with insights on downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Final Fantasy games on a unified platform in Australia demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
FINAL FANTASY VII EVER CRISIS saw a fluctuating revenue trend, starting at approximately $8.8K in the first week of January, dipping to around $3.2K by the end of the month, and peaking at $7.4K in early March. Downloads for this title ranged between 115 and 243 per week, with active users maintaining a relatively stable count from 1.7K to 1.9K throughout the quarter.
Final Fantasy XV: A New Empire experienced variable weekly revenue, beginning with $2.7K at the start of January, dropping to $1.7K later in the month, and then surging to $5.7K by the end of March. Weekly downloads were minimal, often reaching zero, with occasional spikes such as 10 downloads in mid-January and 8 in the last week of March.
Final Fantasy XV: War for Eos showcased a notable revenue increase mid-quarter, from $2.1K in early January to $4K by the end of February, before stabilizing around $2.7K in late March. Downloads were sporadic, with a peak of 196 in early February, while active users hovered between 97 and 180.
FINAL FANTASY BE:WOTV displayed consistent revenue patterns, starting at $2.3K in early January, peaking at $3.2K in early February, and ending at $1.3K in late March. The game had negligible downloads, with a few spikes such as 16 downloads in mid-February. Active users gradually declined from 98 to 51 by the end of the quarter.
FINAL FANTASY BRAVE EXVIUS maintained steady revenue, beginning at $899 in the first week of January and fluctuating around $500 in the following weeks, with a peak of $839 in mid-March. Downloads were modest, with notable increases such as 28 in mid-March. Active users remained stable, averaging around 100 throughout the quarter.
These insights were derived from Sensor Tower's comprehensive data analysis. For more detailed insights and trends, visit Sensor Tower.